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Content Distribution Overview

Frequently Asked Questions (FAQs)

Why does Scientific Atlanta favor Variable Bit Rate (VBR) encoding over Constant Bit Rate (CBR)?
Using CBR, the number of bits used for encoding each segment of a video program is the same. For many video broadcasting or transmission applications, a fixed, higher bit rate is usually used to guarantee the acceptable video quality for the most complex video content segments. But, because the bit rate is fixed, bits are wasted for simple video content segments.

In comparison, VBR coding encodes the video content as much as possible to a constant quality. The number of bits used for coding each frame is a function of frame content complexity. This results in a variable bit rate bit stream. The bit saving from the VBR encoder and the multiplexing efficiency improvement from the intelligent multiplexer can be used to increase the number of video programs per transmission bandwidth.

What's the difference between 4:2:2 and 4:2:0 encoding?
Both terms refer to the ratio of video sampling frequencies which have an impact on the quality of the video delivered by a digital encoder. More video sampling is done in 4:2:2 so it offers higher video quality than 4:2:0.

4:2:2 is a commonly used term for a component digital video format. A ratio of sampling frequencies used to digitize the luminance and color difference components (Y, R-Y, B-Y) of a video signal. It is generally used as shorthand for ITUL-R 601. The term 4:2:2 describes that for every four samples of Y, there are two samples each of R-Y and B-Y, giving more chrominance bandwidth in relation to luminance compared to 4:1:1 sampling.

4:2:0 is a sampling system used to digitize the luminance and color difference components (Y, R-Y, B-Y) of a video signal. The four represents the 13.5 MHz sampling frequency of Y, while the R-Y and B-Y are sampled at 6.75 MHz-effectively between every other line only (one line is sampled at 4:0:0, luminance only, and the next at 4:2:2).

What's the difference in Dolby AC-3 and the Dolby Digital term used today?
They are one and the same. Dolby Digital is the approved 5.1 channel (surround-sound) audio standard for ATSC digital television, using approximately 13:1 compression. Six discreet audio channels are used: Left, Center, Right, Left Rear (or side) Surround, Right Rear (or side) Surround, and a subwoofer (considered the ".1" as it is limited in bandwidth). The bit rate can range from 56 Kbps to 640 Kbps.

When moving from analog recording to a digital recording medium, one finds that the digital audio coding used yields an amount of data often too immense to store or transmit economically, especially when multiple channels are required. As a result, new forms of digital audio coding-often known as "perceptual coding" -have been developed to allow the use of lower data rates with a minimum of perceived degradation of sound quality.

Dolby's third generation audio coding algorithm (originally called AC-3) is such a coder.

This coder has been designed to take maximum advantage of human auditory masking in that it divides the audio spectrum of each channel into narrow frequency bands of different sizes, optimized with respect to the frequency selectivity of human hearing. This makes it possible to sharply filter coding noise so that it is forced to stay very close in frequency to the frequency components of the audio signal. By reducing or eliminating coding noise wherever there are no audio signals to mask it, the sound quality of the original signal can be subjectively preserved. In this key respect, a coding system like Dolby Digital is essentially a form of very selective and powerful noise reduction.

What are motion compensation and motion estimation?
Motion compensation is the use of motion vectors to improve the efficiency of the prediction of pixel values. The prediction uses motion vectors to provide offsets into past and/or future reference frames containing previously decoded pixels that are used to form the prediction and the error difference signal. Motion estimation is an image compression technique that achieves compression by describing only the motion differences between adjacent frames, thus eliminating the need to convey redundant static picture information from frame to frame. Used in the MPEG standards.

 

 


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